Island Ring

Scattered landmasses of varying sizes, heights, and compositions. Sola's light and uprain keep the bright side of many islands thick with vegetation. The dark side catches downrain and reflected light from passing clouds and landmasses, often resulting in the growth of fungal forests. Most civilizations choose to build on the dark side, to keep gravity in their favor.

Over time, some inhabitants began to form coalitions and city-states, using massive chains to tie their islands together and allow them to orbit Sola as a group. One of the largest, [Island Name], pooled their resources to build the first airships, allowing true inter-island travel and trade. Most outposts or harbors have some form of orrery to aid navigation. All islands, regardless of their orbit frequency, now measure time counted by the orbits of [Island Name] as it passes below The Scar.

Many major towns and cities are located near the center of their island's dark side (for obvious safety reasons) and have only expanded toward the edges when commerce is possible. As a result, many island inhabitants only experience the dim "moonlight" reflected down from passing clouds and higher islands, and may never see full daylight. Trading and farming are among the most highly respected professions - farming in particular because the crops are grown on the bright side, where a loose anchor or broken strap can send a person tumbling down toward Sola.

Islands of note:

Avania

Bajeisa