World Realms

The world of Invells consists of a hollow shell with floating islands and a trapped sun-god at its core. The realms are described below, starting with the sun and heading outward. Gravity pulls toward Sola.

Sola - A female god trapped at the center of Invells, providing the world with light and heat. Most Solarians live on the surface of her cage.

Cloud Seas - A layer of moisture and light so dense in places it is practically a liquid. It shines crimson and gold as it interacts with Sola's light, forming uprain that falls on the bright side of the islands above.

Island Ring - Scattered landmasses of varying sizes, heights, and compositions. Sola's light and uprain keep the bright side of many islands thick with vegetation. The dark side catches downrain and reflected light from passing clouds and landmasses, often resulting in the growth of fungal forests. Most civilizations choose to build on the dark side, to keep gravity in their favor.

World Crust - The outer shell of Invells. A dangerous place to live, where the light of Sola dims and losing your grip on the surface means a long, long fall to your death on the islands below. Despite its enormous area it is (relatively) sparsely populated, both from the scarcity of edible resources and the periodic emergence of the World-Eater. A colossal geographic feature known as The Scar is used as a reference point by the islands to mark the passage of time.